ABOUT_prev

25 Jun, 2013 - By

gadgITERATION is a series of hands-on, student directed design workshops that encourage a creative and artistic engagement with technology through a focus on the intersection of technological and design literacies.

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VALUES

At the center of gadgITERATION’s values is a Maker ethos situated in a design thinking framework: this includes a focus on electronic tinkering as learning, knowledge-sharing through collaboration, and sustained engagement through making. This combined approach motivates creative problem solving strategies and the tenacity to succeed in effectively implementing them. To accomplish these goals, we sought to foster an environment of experimentation and failure reframed as iteration while connecting outcomes to participant interests in order to broaden and expand their individual practices.

YOUTH PARTICIPANTS

MOUSE Corps is a youth-centered design and technology program that develops emerging leadership, professional and technical skills of select high school students from MOUSE Squads across NYC. Students taking part in this year-long afterschool program are self-proclaimed geeks, techies, artists, activists, innovators and tinkerers who will achieve over 100 hours of applied design, technology, workplace and leadership experience through their participation in MOUSE Corps. GadgITERATION worked with W.C. Bryant High School and their MOUSE Squad.

The Brooklyn College Community Partnership is a leading youth development organization that serves over 1500+ Brooklyn youth each year. Since 1994, BCCP has created networks of educational innovation that connect under-served youth, local middle and high schools, high-need communities, and Brooklyn College. gadgITERATION camps took place at there arts space, The Brooklyn College Arts Lab (BCAL).

Parsons Scholars Program (PSP) is a 100% scholarship, college readiness program which draws from the reduced-price and free lunch NYC high school  population. Parsons Scholars self-identify as artists and designers. In their multi-year program PSP teens work with a diverse range of materials to realize creative  concepts, in order to make art and design schools a higher education option. However, the Parsons Scholars have little to no exposure to or knowledge of physical computing or hacking electronics as a creative practice.

 

PROGRAM ELEMENTS

newenclosuresThe NoiseMaker 3.0noisemaker2The NoiseMaker 2.0noisemaker1      The NoiseMaker 1.0 The Noisemaker
The central tool in the program is our open-source device, The NoiseMaker. In version, 2.0 we moved from pure analog to digital noise-making. Our device is now compatible with Arduino, a widely-used professional-amateur micro-controller platform, to afford a range of programming intersections. There are two input options in this generation of boards: standard switch/resistance control mode and “human circuit” mode. A hardware switch allows the user to choose between these two modes. In addition, six surface mount LEDs now provide visual feedback, representing the audio output. “Mode” and “Range” buttons have been added for more control and customization by participants. Currently, there are two “poles” for participants to plug their project into. In the earlier generation, we had separated switch vs. variable range circuits, making four possible poles and a sometimes confusing experience. By attaching alligator clips to the poles, we were able to simplify further the participants’ ability to connect their project to the hardware.

 

 

SUPPORT FROM
The Hive Digital Media and Learning Fund in The New York Community Trust, AMT-Parsons School of Design, Google, MOUSE, The Brooklyn College Community Partnership, Wagner College, The Parsons Scholars, Gowanus E-Waste Warehouse and The Lower Eastside Ecology Center, From The Bow Seat

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