Maker Faire Yearbook 2023

Projects

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Found 12 Results

e-Nable Italia – Experiments

Faire: Rome

Maker: Energy Family Project APS (e-Nable Italia)

 

Our community is dedicated to developing and providing free assistive devices for children and adults with limb difference problems. All of our projects are either open source derivatives or released by us (when original creations from our community) as open source. After SwimAble (the device for swimming, 2021) and the Bike Adapter (the device for cycling, 2022), this year we present the new ideas developed by our volunteers: the low-cost robotic hand prototypes and the devices that can help children to practice sports and in their free time, including an evolution of the bike adapters to be able to practice archery, a device that allows children with limb difference problems to play the drums and a tool for makers without 3d engineering skills that dynamically generates custom STL models of assistive devices adapted to the physical and anatomical characteristics of the recipients, to broaden accessibility to these devices.
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World skate at Maker Faire 2023

Faire: Rome

Maker: LDB consulting di Livio di Bartolomeo

 

World Skate is the global governing organization for roller sports. Always very close to innovation, world skate continuously renews the areas of interest of the sports it governs. Innovation does not only concern the already vast world of wheels but also that of multimedia competition products (esports) in which world skate is among the proudest supporters. Along with this, however, world skate promotes a combination of real sports and digital sports which is always present at its events. Both the strictly digital and traditional parts will be present at the Maker faire venue. National and international athletes will in fact perform on the Half pipe which makes up the proposal together with 8 other stands.
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RoboButts by Project40

Faire: Rome

Maker: Denis Oliviero

 

RoboButts is a robot equipped with a robotic arm whose purpose is to collect butts. What we are presenting is the first working prototype of a project whose purpose is to be implanted in urban cleaning systems. Normally it takes about 30 years to dispel a stub but with our project we want to intervene immediately on this phenomenon. The robot is now controlled with the PC's keyboard but we are working on an AI to detect the cigarette butts and to make the robot completely autonomous
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Il Cannone di Paganini rinasce in 3D

Faire: Rome

Maker: 3DiTALY

 

Embark on a journey of innovation and heritage preservation with 3DiTALY's revolutionary project. Through advanced 3D scanning and printing techniques, we restore and replicate the legendary 'Il Cannone di Paganini' violin by Guarnieri, ensuring its enduring legacy. In collaboration with the esteemed Genova Municipality, we fuse artistry, technology, and cultural significance. Experience the harmonious blend of tradition and cutting-edge capabilities at Maker Faire Rome 2023.
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SMART MAINTENANCE AT HIGH ALTITUDE

Faire: Rome

Maker: I.T.T. A. PACINOTTI

 

Our project main goal is to maintain in a great state the wind turbine’s blades The project is divided in four separate part: 1. verify the integrity of the external structure using a drone with a 3D scanner 2. Verify the integrity of the internal structure using a rail robot with a scanner 3. Internal cleaning of the structure is divided in two sections: for the tower a robot with magnetic tracks is used, for the blades a system with rotating brushes is used. 4. Maintenance of the surfaces with a system of smoothing and painting
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Lidar a basso costo

Faire: Rome

Maker: Giorgio Liberini

 

This is a simple LiDAR with a TF-LUNA proximity sensor. The sensor accurately measures distances up to 5 meters using TOF technology and rotates thanks to a stepper motor. The NodeMCU coordinates calibration, rotation, and the collection of the point cloud, which is then processed by a computer. Initially, the project was intended for a different purpose and was commissioned by the recently deceased Professor Luigi Pagliarini, a pioneer in integrating robotics into art. All mechanical components were 3D printed.
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I Can Feel My Legs

Faire: Rome

Maker: Gaetano Carlino

 

I Can Feel My Legs is a lower limb prosthesis whose purpose is to help people who have disabilities and/or difficulties in walking. What we present is the first working prototype showing toe movement that is done through the use of a wearable sock, for the initial acquisition of movement that will then be implemented through a self-learning neural network in order to improve its efficiency and responsiveness, which will be able to simulate toe movement.
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Revo5 modular cnc

Faire: Rome

Maker: Revolve srls

 

Here is the translation: The CNC Pantograph Revo5 represents technological innovation at its best. Designed to work with precision and reliability on very hard materials in 2D and 3D, it is the ideal choice for any productive activity. Easy to use and highly functional, Revo5 offers high-level performance in terms of speed, power and precision without burdening the company budget. Its structure has been engineered to minimize the transmission of vibrations and to have a very high mechanical and torsional resistance. Modularity is the main feature of REVO5, a unique machine of its kind.
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Immersive Cube Experience

Faire: Rome

Maker: EY

 

The "Immersive Cube" is a three-dimensional environment that offers an immersive experience by projecting content, images and videos onto all the inner surfaces of the cube. In addition, it will be possible to further immerse oneself in virtual reality by using VR and AR headset, allowing the user to interact with objects and digital spaces. In detail, the experience will be divided into three different use cases: - TEA Research lab, which will allow the user to learn about genome editing projects for stronger, climate-resilient plants - Malteria Brewery Virtual Tour, where the user will be able to explore the secrets of the malt house, interact with themed objects and discover the traceability function of the beer in bottle - Sensorial Tour; here, users will be able to test themselves, trying to associate the right type of oil with the aroma perceived inside the Cube. What the three experiences have in common is a new way of conveying information and learning notions that are often complex (such as neuroscience or genome editing) or difficult to physically reach (such as visiting a malt house). This allows the public to learn more about the products they are going to buy, and be more aware of new scientific discoveries useful in underlining concepts such as made in Italy, food sovereignty and sustainability.
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Contenitore Unico di Identita Digitale

Faire: Rome

Maker: One Network Technology S.r.l.

 

Idea One Network Technology is an Italian company that is dedicated to the interactive promotion of Italian products in the world, through eco-sustainable initiatives, with the mission of offering innovative solutions based on the simplest form of business digitalization: Augmented Reality, 3D technology and NFC sharing. Our unique product aims to optimize the economic results of companies, while safeguarding the environmental heritage. Our mission is to offer an innovative and unique solution for the digitalization of SMEs that integrates Augmented Reality, 3D technology and NFC (Near Field Communication) sharing, which can transform the user experience forever. Innovative Purpose With our technology, we can create virtual objects and interactive communications, using Augmented Reality to insert them into the real context and make the experience more engaging and immersive thanks to 3D vision. NFC allows digital transfer of information and product certifications in a simple and secure way. This technology can be applied to various purposes, such as content sharing, promotion of personal activities or updating of points of sale. Our solution represents a new way of interacting with the surrounding world, which stimulates interest in specific areas or products and improves the user experience. Board: Project Manager 1 Web Developer 1 Senior Developer 1 Copywriter 1 Communication Manager 1 President of the Study Center 1 Graphic and Videomaker Team 4 Communication Consultants Team Certified by our Study Center 17 Secretariat 2 Our company is driven by innovation and the evolution of communication. We believe that our true value is what you can appreciate in person. For this reason, we do not consider it relevant to communicate to you the identity of our team, but rather to show you the result of our work. We thank you for your understanding. Scaling Up To assess the market potential of our solution, we used the model that allows us to estimate the total demand, the reachable segment and the obtainable share for our product or service. In addition, we analyzed the following variables that influence our ability to penetrate the market and generate value: • Market need: the degree of need or desire that customers have for our solution and its differentiation from existing alternatives we have discovered that there is no company on the market that could be evaluated today as a true competitor. • Product-market fit: the level of adherence between the features and benefits of our solution and the needs and expectations of customers. • N° of active POCs: the number of proof of concept (Prof of Concept) that we have started with potential customers to demonstrate the validity and effectiveness of our solution was quite reduced as the product is easily adaptable to any type of product. • N° of converted POCs: the number of proof of concept that have turned into contracts or actual orders from customers exceeds 90% of the value of proposals. • N° of active customers: we decided to give the opportunity to a small number of customers who were allowed to use our solution regularly and are satisfied with it, especially because we selected some particular products brought to market by small emerging companies as seen from presentation we sent. • N° of potential active customers: The number of potential customers who have expressed interest in our solution and are in contact with our sales group are unquantifiable since the product is an integral part of Bado’s Voucher 4.0
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Io creo il mio device

Faire: Rome

Maker: Energy Family Project APS (e-Nable Italia)

 

e-Nable Italia is a community of volunteers focused on the development, construction and free distribution of devices (the "devices", aids based on "Open Source" projects) to anyone who has limb difference problems or needs aids, the initiative is promoted and managed by the Energy Family Project APS, the Italian association of families with children with agenesis and limb amputation problems. "I create my device" is an experimental project based on the concept of "disablity led design", a new approach to the design of aids that can actively involve children/users in the creative design process of their help. This approach goes beyond the simple participation of the user, that becomes the starting point and essential contributor to the project. In contrast to the other approaches, disability-led design “seeks to speculatively respond to, amplify, or celebrate some aspect of the identity and culture of people with disabilities. The outcomes of disability-led design are characterized by a change in the way we perceive and interact with a category of object, space or system, and by a consequent change in the meaning assigned to it” (National Endowment for the Arts, 2021, p .23). Through some creative sessions activated with the children of the families of the association the children were encouraged to generate ideas for new devices that the community of volunteers would subsequently implement. The devices imagined by children are the result of their creativity and will respond to needs that are important to them. At the Maker Faire stand we would like to exhibit both some of these devices designed directly by children, but also the entire design process as the application of an approach which involves a transfer of design power from the designer to the end user, with a consequent change in conception and perception of the prosthetic object as part of the "self" system, as well as in the meaning that this assumes as a manifestation of self-determination of the disabled user.
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Hand In Hand

Faire: Rome

Maker: Hand in Hand

 

Hand in Hand is a nonprofit organization with a mission to supply top-tier 3D printed prosthetics to amputees in Egypt who encounter financial obstacles when trying to obtain prosthetics. Our main focus is harnessing the latest advancements in additive manufacturing technology to craft prosthetic limbs that are tailored, comfortable, and functional, addressing the unique requirements of each person. Our ultimate aim is to elevate the quality of life for amputees in Egypt by furnishing them with prosthetics that empower increased mobility, self-reliance, and assurance. Through the utilization of 3D printing, we strive to create prosthetic devices that are not only economical but also exceptionally adaptable, permitting us to meet a range of limb loss levels and specific lifestyle prerequisites. Our team of experts delivers guidance and emotional support to amputees, aiding them in acclimating to and making the most of their new prosthetic devices. The impact of Hand in Hand's efforts will go beyond the amputees themselves, resonating with families, communities, and society at large, and nurturing sentiments of understanding, inclusiveness, and communal obligation.
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